@startuml
sprite $raphael [48x48/16] {
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00000000BFF600AFF0AFFFFFFFF8000000006FFB00000000
00000001FFB000DFD04FF8466400000000000BFF10000000
00000004FF6000EFC00DFE1000000000000006FF40000000
00000005FF5000FFB005FF9000000000000005FF50000000
00000004FF6000FFA000BFF600000000000007FF40000000
00000001FFC000FFB0001EFF5000000000000DFF10000000
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0000000004FFF7AFF0000003EFFFD85458EFFF4000000000
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000000000005FFFFF80000000039FFFFFFFF500000000000
0000000000005FFFFE0000000000036DFFF5000000000000
00000000000005FFFF5000000000007FFF50000000000000
000000000000005FFFD00000000007FFF500000000000000
0000000000000005FFF9000000007FFF5000000000000000
00000000000000005FFF70000007FFF50000000000000000
000000000000000005FFFA2002AFFF500000000000000000
0000000000000000005FFFFEEFFFF5000000000000000000
00000000000000000003DFFFFFFD30000000000000000000
0000000000000000000005ACCA5000000000000000000000
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}


!define DEV_RAPHAEL(_alias) ENTITY(rectangle,black,raphael,_alias,DEV RAPHAEL)
!define DEV_RAPHAEL(_alias, _label) ENTITY(rectangle,black,raphael,_label, _alias,DEV RAPHAEL)
!define DEV_RAPHAEL(_alias, _label, _shape) ENTITY(_shape,black,raphael,_label, _alias,DEV RAPHAEL)
!define DEV_RAPHAEL(_alias, _label, _shape, _color) ENTITY(_shape,_color,raphael,_label, _alias,DEV RAPHAEL)
skinparam folderBackgroundColor<<DEV RAPHAEL>> White
@enduml